Ram.

A T-shaped product designer obsessed with interaction design. I build products where every micro-movement communicates intent, every interaction creates trust, and the code actually ships.

Owting

Freshworks

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About Me

I started in motion. That taught me to think in sequences, in how one thing leads to the next. When I moved into product design, I realized the same thinking applies to interfaces. It's not about individual screens. It's about how users move through them.

I'm obsessed with micro-interactions. Not the flashy kind. The kind that answer a question the user has. When you hover over a button, does it hint at what's next? When you complete something, does the feedback make you feel like you actually did it? These moments matter more than people think.

I started prototyping in Framer Motion and Swift because I got tired of designing things that looked good in Figma but felt wrong when they shipped. Now I build prototypes in code. It changes what you pay attention to. You stop caring about perfect easing curves and start caring about whether it feels responsive. You learn what actually performs on a phone.

At Owting, I've redesigned the onboarding, built out the chat module, worked on the design system. Every project is basically me trying to make something complex feel simple through interaction design

I'm Ram, a Product Designer currently at Owting. I'm passionate about crafting digital experiences that truly resonate and make a difference. My journey in design is deeply rooted in over six years of motion design, photography and cinematography.

I love unraveling complex problems, focusing on how visuals guide users, building emotional connections, and crafting compelling narratives within every interaction. Beyond UX, I also dabble in motion design, adding another dimension to how I create dynamic and engaging experiences.

Whether I'm framing a shot or mapping out a user flow, my goal is always to make things more human, impactful, and memorable. I thrive on blending my diverse creative skills to deliver solutions that truly empower.

T-Shaped Because

The Deep Part: Interaction design and motion. How do you make digital products feel alive?

The Wide Part:

  • End-to-end product work (research to shipping)

  • Front-end code (Swift, Framer Motion, some React)

  • Design systems

  • User research and A/B testing

The code part is the thing I'm still learning. But I learn it because it makes me better at design. I don't want to be an engineer. I just want to understand enough to not propose things that are impossible or bad for performance.

I'm Ram, a Product Designer currently at Owting. I'm passionate about crafting digital experiences that truly resonate and make a difference. My journey in design is deeply rooted in over six years of motion design, photography and cinematography.

I love unraveling complex problems, focusing on how visuals guide users, building emotional connections, and crafting compelling narratives within every interaction. Beyond UX, I also dabble in motion design, adding another dimension to how I create dynamic and engaging experiences.

Whether I'm framing a shot or mapping out a user flow, my goal is always to make things more human, impactful, and memorable. I thrive on blending my diverse creative skills to deliver solutions that truly empower.

What I Believe

  • Code constraints make you better at software design. They force real trade-offs.

  • The best learning happens when you ship something and watch how people actually use it.

  • Craft matters. Small details compound into something people actually want to use.

  • End-to-end product work (research to shipping)

  • Interaction design is how users understand your product. It's not decoration.

I'm Ram, a Product Designer currently at Owting. I'm passionate about crafting digital experiences that truly resonate and make a difference. My journey in design is deeply rooted in over six years of motion design, photography and cinematography.

I love unraveling complex problems, focusing on how visuals guide users, building emotional connections, and crafting compelling narratives within every interaction. Beyond UX, I also dabble in motion design, adding another dimension to how I create dynamic and engaging experiences.

Whether I'm framing a shot or mapping out a user flow, my goal is always to make things more human, impactful, and memorable. I thrive on blending my diverse creative skills to deliver solutions that truly empower.

Experience

Product Designer • 2025 - Current

Redesigned onboarding, built the chat module, contributed to the design system, recently worked on the AI event creation flow. Focused on making complex workflows feel intuitive through interaction design.

Product Designer • 2024

Joined early. Redesigned onboarding (12% retention lift). Improved the landing page after user research. Shipped the first design system.

Senior Motion/Product Designer • 2021 - 2023

Designed the Payments Checkout (8% abandonment reduction) and Appointments booking system (15% adoption lift). Built Aero design system. Learned how to design for operational products at scale.

Product Designer • 2018 - 2021

Redesigned the mobile app (30% adoption lift). Built a component library. Made some videos that also helped with support tickets.

What I'm Looking For

Work where interaction design actually matters. Where the team cares about how things feel, not just shipping features. Where I can keep learning code because it makes my design better.

If you're building something where the details matter, let's talk.

About Me

I started in motion. That taught me to think in sequences, in how one thing leads to the next. When I moved into product design, I realized the same thinking applies to interfaces. It's not about individual screens. It's about how users move through them.

I'm obsessed with micro-interactions. Not the flashy kind. The kind that answer a question the user has. When you hover over a button, does it hint at what's next? When you complete something, does the feedback make you feel like you actually did it? These moments matter more than people think.

I started prototyping in Framer Motion and Swift because I got tired of designing things that looked good in Figma but felt wrong when they shipped. Now I build prototypes in code. It changes what you pay attention to. You stop caring about perfect easing curves and start caring about whether it feels responsive. You learn what actually performs on a phone.

At Owting, I've redesigned the onboarding, built out the chat module, worked on the design system. Every project is basically me trying to make something complex feel simple through interaction design

T-Shaped Because

The Deep Part: Interaction design and motion. How do you make digital products feel alive?

The Wide Part:

  • End-to-end product work (research to shipping)

  • Front-end code (Swift, Framer Motion, some React)

  • Design systems

  • User research and A/B testing

The code part is the thing I'm still learning. But I learn it because it makes me better at design. I don't want to be an engineer. I just want to understand enough to not propose things that are impossible or bad for performance.

What I Believe

  • Code constraints make you better at software design. They force real trade-offs.

  • The best learning happens when you ship something and watch how people actually use it.

  • Craft matters. Small details compound into something people actually want to use.

  • End-to-end product work (research to shipping)

  • Interaction design is how users understand your product. It's not decoration.

Experience

Product Designer • 2025 - Current

Redesigned onboarding, built the chat module, contributed to the design system, recently worked on the AI event creation flow. Focused on making complex workflows feel intuitive through interaction design.

Product Designer • 2024

Joined early. Redesigned onboarding (12% retention lift). Improved the landing page after user research. Shipped the first design system.

Senior Motion/Product Designer • 2021 - 2023

Designed the Payments Checkout (8% abandonment reduction) and Appointments booking system (15% adoption lift). Built Aero design system. Learned how to design for operational products at scale.

Product Designer • 2018 - 2021

Redesigned the mobile app (30% adoption lift). Built a component library. Made some videos that also helped with support tickets.

What I'm Looking For

Work where interaction design actually matters. Where the team cares about how things feel, not just shipping features. Where I can keep learning code because it makes my design better.

If you're building something where the details matter, let's talk.